They'll feel a bit basic compared to the defaults-the barbarian goes into a rage in total silence, the bard likewise using abilities without a jaunty tune-but they get the job done. If you're feeling the absence of your favorite D&D class, some of the ones missing from Solasta have been modded in along with a multiclass option (opens in new tab) as well. Barbarian, Bard, Monk, Warlock, and Multiclass Note that you can only respec when you're due to level up and when you're about to camp on the overworld map. It lets you roll characters back to level one, change their class, background, face, voice, whatever, and then advance them back to their current level. If you accidentally picked the same voice for two characters it'll come in handy as well. If you get a few hours into Solasta then realize that only wizards (and clerics with the insight domain) can cast the identify spell and here you are with a sorcerer instead, the Respec mod will be a lifesaver. The brief individual tutorial quests are a fun way to start your first campaign, but if you replay it you'll want to get to the good stuff. This mod gives everyone darkvision so you're not tempted to make an entire party of half-elves or whatever. Halflings suffer from the same problem, and your classic halfling rogue will have to sneak around holding a brightly lit torch if they don't want disadvantage on any rolls they make in dim light. It still feels like playing a human is a bit of a handicap given they don't have darkvision, and there are so many unlit areas in Solasta's campaign. (If you install both mods, humans will start with two feats.) SolastaEnhancedVision If you want every species to start with a feat, Level 1 Feat All Races (opens in new tab) makes that possible. A lot of D&D players prefer the rules for playing a "variant human", which gives you options for personalizing what you're good at and lets you choose a feat at level one. Roll up a human character in Solasta and you'll get the default version from the Player's Handbook. However, Solasta ties its crafting system to the proficiencies determined by your choice of class and background, and if you don't want to risk missing out on one-or not having anyone who can pick locks because you don't happen to have a rogue or low-life-this mod lets you choose which proficiencies and bonus skills you start with no matter your background. A paladin with the spy background feels quite different to one with the acolyte background. One of the neat things about 5th edition D&D is that characters aren't just defined by class, but also have a background that suggests a life outside that role.
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